Details
ISBN/EAN: 978-1-441-92023-2
Einband: kartoniertes Buch
Weitere Details
Auflage:
1. Auflage 2013
1. Auflage 2013
Erschienen am:
17.09.2011
17.09.2011
Sprache:
English
English
Umfang:
xvi, 460 S., 207 s/w Illustr., 460 p. 207 illus.
xvi, 460 S., 207 s/w Illustr., 460 p. 207 illus.
Hersteller:
Springer Verlag GmbH
juergen.hartmann@springer.com
Tiergartenstr. 17
DE 69121 Heidelberg
Springer Verlag GmbH
juergen.hartmann@springer.com
Tiergartenstr. 17
DE 69121 Heidelberg
Weitere Details
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71,64 €
inkl. MwSt.
Lieferbar innerhalb 1 - 2 Wochen
Beschreibung
This book surveys current methods used to create real-looking objects in the computer. The text provides a solid foundational math introduction to curves and surfaces; the reader needs no advanced math. Topics are organized by different interpolation/approximation techniques. The book includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces. A Web site maintained and updated by the author provides readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer game makers, and applied mathematicians.