Details
ISBN/EAN: 978-3-319-46594-4
Einband: gebundenes Buch
Weitere Details
Auflage:
1. Auflage 2017
1. Auflage 2017
Erschienen am:
23.11.2016
23.11.2016
Sprache:
English
English
Umfang:
v, 139 S.
v, 139 S.
Hersteller:
Springer Verlag GmbH
juergen.hartmann@springer.com
Tiergartenstr. 17
DE 69121 Heidelberg
Springer Verlag GmbH
juergen.hartmann@springer.com
Tiergartenstr. 17
DE 69121 Heidelberg
Weitere Details
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Resolving the Gamers Dilemma
Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia, Palgrave Studies in Cyberpsychology
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Beschreibung
This book explores the gamers dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral permissibility of virtual paedophilia. This book provides an incredibly thorough and systematic analysis and evaluation of the gamers dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. Thebook will be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally.
Über Garry Young
Garry Young is Senior Lecturer in Psychology at Nottingham Trent University, UK. His research and teaching focus is the ethics of enacting real-life taboos within virtual environments such as video games, the phenomenology of delusions and embodied cognition. He has published widely on topics including ethics in video games, notions of self in cyberspace, the Capgras and Cotard delusions, and differences between procedural and declarative knowledge.